This enigmatic creature just appeared in town one day. Nobody dares to ruffle his feathers - not anymore.
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Spend 600 Chips to buy
Very long range to stay safe whiling damaging.
Strong super to get away from disadvantageous fights or to get into fights.
Poison delays the time before healing can start even longer, taking an enemy out of the fight for a longer time than regular damage.
High move speed to be able to chase down or escape enemies.
Poison can force enemies to retreat for extended amounts of time.
Base damages are quite low, requiring some upgrades to be strong.
Difficult to play effectively, as he is quite a unique brawler.
Low health, can be dueled very easily without teammate protection.
Increasing attack stat does not increase poison damage.
3 dagger attack is not a wave like Poco, it can still miss.
Crow is a damage based harasser, and attack will help him to hurt enemies more, while his poison forces them out of the fight for longer. Keep in mind the poison damage over time upgrades with attack, so it makes him much stronger.
Crow's super will provide more damage if upgraded and is second best to attack upgrades, but keep in mind the charge up is still the same.
Health is the least important stat for Crow, he requires good positioning and if caught out without the super move, you will still most likely die, with or without health upgrades.
Strategies & tips
Stay back and behind your tanks, you are here to take people out of fights, harass them, and maybe snipe a kill or two, not to go in hard and die.
Use your speed to kite enemies, lead them around corners or make them follow you in your range while you remain slightly out of theirs.
Even if you are not damaging, your poison potential damage can force them away if you walk up a little bit, but if you go too far you could be jumped on and killed.
Aim for when you can hit multiple people, or if at long range use prediction shots.
Try to poison all enemies, this will discourage them from pressuring your team and force a retreat of all 3 hopefully - If being chased, always kite around structures and stay a good distance from the enemy.
Do not go in too far unless you have your super to escape conflict or bad situations.
Use your super primarily to escape flanks or mispositions, you cannot be hurt while in flight, similarly to El Primo's super move.
Can be used offensively, if your team will support you, in order to poison all three enemies and force a large retreat.
Take advantage of the dagger shots of both starting flight and ending flight to maximize damage dealt to enemy team, the poison is very strong.