Barley just wants to be a regular barkeeper. Grind his gears though - steam comes out and bottles start flying.
Pull from Brawl Box
Spend 10 Chips to buy
Strong zone control to keep enemies contained or away from an area.
Damage over time ability to delay healing effects of out of combat enemies.
Can damage over walls, giving an advantage over shooters.
Extremely large zoning super move with kill potential.
Squishy, one of the lowest healths of any brawler.
Bottles take a long time to hit, quite easy to dodge.
Total bottle damage is not very high, and not guaranteed to do its full damage.
A difficult brawler to use, and missing shots is very punishing.
Attack is the most useful, as a backline zone controller, Barley's only purpose is to keep enemies in certain areas with his damage.
His special can be devastating if used correctly, and damage upgrades make it more so.
Health is not very important for Barley, a misposition will likely result in your death regardless of health, the other stats are much stronger to use elixir on
Strategies & tips
Use walls to your advantage, most enemies cannot shoot over walls, and usually only their super can go through the walls, use this to dodge their shots while hurting them to force kill potential or a retreat.
No direct engagements, Barley has no advantage for going close besides throw time, he is not a Bull or Shelly who can do extra for being close up.
If an enemy has gotten through your team and is trying to assassinate you, try to go through their character so they can miss shots, buying time for your team to assist you.
Aim for where they will be, most of the time when a bottle flies the enemy will walk backwards, so aim a little behind them for maximum effect. They can eventually learn, so try forwards if you see them run at you a lot.
Barley throws faster the closer the target is to him, so you can leave a bottle on top of your current very quickly if you are being chased.
Use the early game to charge your super, you will usually not have kill pressure without the super move.
Try to use it to force the enemy where you want, behind them to hurt them during a retreat, or in front of them to prevent them from reaching your team.
Use your super on multiple targets, this will maximize your damage potential and charge your next super faster.
Do not aim for where the target is currently, the bottles still take time to fly and you will be wasting a lot if you miss your super.